forked from SZV10X_Software/SZV103_FM33A0xxEV_SiZhu

jinlicong
2024-04-18 ee025b209ebf414ec37dd7bb9a6bfb99461b1db0
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/*
 * Copyright (c) 2016 Zibin Zheng <znbin@qq.com>
 * All rights reserved
 */
 
#include "multi_button.h"
 
 
#define EVENT_CB(ev)   if(handle->cb[ev])handle->cb[ev]((Button*)handle)
 
//button handle list head.
static struct Button* head_handle = NULL;
 
/**
  * @brief  Initializes the button struct handle.
  * @param  handle: the button handle strcut.
  * @param  pin_level: read the HAL GPIO of the connet button level.
  * @param  active_level: pressed GPIO level.
  * @retval None
  */
//按键初始化
void button_init(struct Button* handle, uint8_t(*pin_level)(), uint8_t active_level)
{
    memset(handle, 0, sizeof(struct Button));
    handle->event = (uint8_t)NONE_PRESS;
    handle->hal_button_Level = pin_level;//GPIO电平读取接口的函数指针
    handle->button_level = handle->hal_button_Level();//把GPIO电平的函数指针赋予按键的当前状态
    handle->active_level = active_level;//有效的触发电平
}
 
/**
  * @brief  Attach the button event callback function.
  * @param  handle: the button handle strcut.
  * @param  event: trigger event type.
  * @param  cb: callback function.
  * @retval None
  */
//注册按键事件
void button_attach(struct Button* handle, PressEvent event, BtnCallback cb)
{
    handle->cb[event] = cb;//把回调函数赋予按键事件
}
 
/**
  * @brief  Inquire the button event happen.
  * @param  handle: the button handle strcut.
  * @retval button event.
  */
//获得按键当前事件  
PressEvent get_button_event(struct Button* handle)
{
    return (PressEvent)(handle->event);
}
 
/**
  * @brief  Button driver core function, driver state machine.
  * @param  handle: the button handle strcut.
  * @retval None
  */
void button_handler(struct Button* handle)
{
    uint8_t read_gpio_level = handle->hal_button_Level();
 
    //ticks counter working..
    if((handle->state) > 0) handle->ticks++;
 
    /*------------button debounce handle---------------*/
    if(read_gpio_level != handle->button_level) { //not equal to prev one
        //continue read 3 times same new level change
        if(++(handle->debounce_cnt) >= DEBOUNCE_TICKS) {
            handle->button_level = read_gpio_level;
            handle->debounce_cnt = 0;
        }
    } else { //leved not change ,counter reset.
        handle->debounce_cnt = 0;
    }
 
    /*-----------------State machine-------------------*/
    switch (handle->state) {
    case 0:
        if(handle->button_level == handle->active_level) {    //start press down
            handle->event = (uint8_t)PRESS_DOWN;
            EVENT_CB(PRESS_DOWN);
            handle->ticks = 0;
            handle->repeat = 1;
            handle->state = 1;
        } else {
            handle->event = (uint8_t)NONE_PRESS;
        }
        break;
 
    case 1:
        if(handle->button_level != handle->active_level) { //released press up
            handle->event = (uint8_t)PRESS_UP;
            EVENT_CB(PRESS_UP);
            handle->ticks = 0;
            handle->state = 2;
 
        } else if(handle->ticks > LONG_TICKS) {
            handle->event = (uint8_t)LONG_PRESS_START;
            EVENT_CB(LONG_PRESS_START);
            handle->state = 5;
        }
        break;
 
    case 2:
        if(handle->button_level == handle->active_level) { //press down again
            handle->event = (uint8_t)PRESS_DOWN;
            EVENT_CB(PRESS_DOWN);
            handle->repeat++;
            EVENT_CB(PRESS_REPEAT); // repeat hit
            handle->ticks = 0;
            handle->state = 3;
        } else if(handle->ticks > SHORT_TICKS) { //released timeout
            if(handle->repeat == 1) {
                handle->event = (uint8_t)SINGLE_CLICK;
                EVENT_CB(SINGLE_CLICK);
            } else if(handle->repeat == 2) {
                handle->event = (uint8_t)DOUBLE_CLICK;
                EVENT_CB(DOUBLE_CLICK); // repeat hit
            }
            handle->state = 0;
        }
        break;
 
    case 3:
        if(handle->button_level != handle->active_level) { //released press up
            handle->event = (uint8_t)PRESS_UP;
            EVENT_CB(PRESS_UP);
            if(handle->ticks < SHORT_TICKS) {
                handle->ticks = 0;
                handle->state = 2; //repeat press
            } else {
                handle->state = 0;
            }
        }else if(handle->ticks > SHORT_TICKS){ // long press up
            handle->state = 0;
        }
        break;
 
    case 5:
        if(handle->button_level == handle->active_level) {
            //continue hold trigger
            handle->event = (uint8_t)LONG_PRESS_HOLD;
            EVENT_CB(LONG_PRESS_HOLD);
 
        } else { //releasd
            handle->event = (uint8_t)PRESS_UP;
            EVENT_CB(PRESS_UP);
            handle->state = 0; //reset
        }
        break;
    }    
}
 
/**
  * @brief  Start the button work, add the handle into work list.
  * @param  handle: target handle strcut.
  * @retval 0: succeed. -1: already exist.
  */
int button_start(struct Button* handle)
{
    struct Button* target = head_handle;
    while(target) {
        if(target == handle) return -1;    //already exist.
        target = target->next;
    }
    handle->next = head_handle;
    head_handle = handle;
    return 0;
}
 
/**
  * @brief  Stop the button work, remove the handle off work list.
  * @param  handle: target handle strcut.
  * @retval None
  */
void button_stop(struct Button* handle)
{
    struct Button** curr;
    for(curr = &head_handle; *curr; ) {
        struct Button* entry = *curr;
        if (entry == handle) {
            *curr = entry->next;
//            free(entry);
            return;//glacier add 2021-8-18
        } else
            curr = &entry->next;
    }
}
 
/**
  * @brief  background ticks, timer repeat invoking interval 5ms.
  * @param  None.
  * @retval None
  */
void button_ticks()
{
    struct Button* target;
    for(target=head_handle; target; target=target->next) {
        button_handler(target);
    }
}